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Questtrek

116 Game Reviews

36 w/ Responses

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Informative and fun! Glad to have stumbled across this years later!

Nice game. It gets a bit boring after a while, but at least there's a challenge.

Nothing much here. Mildly funny though, I'll give you that.

Crazyman106 responds:

yeah I made the og one last year when i was just learning to code and its more a joke anyway.

Ultra satisfying. A great physics simulator.

Black screen after clicking the Mario game (in Windows 2000?). If there is more, I can't play it.

A pretty solid Tetris clone. Not a fan of the AI music. Most people on Newgrounds aren't, and you could possibly be banned for it (although I think this would slide since it is part of a larger game). Take a look at Newground's audio resources or ask an artist here on Newgrounds to use their music. Just a suggestion. Also, the high score system is confusing and should be integrated with Newground's high score system. Controls are good.

Resources:
- High score system: https://www.newgrounds.io/get-started/
- Audio resources: https://www.newgrounds.com/wiki/creator-resources/music-and-audio-resources/royalty-free-music
- Find an artist: https://www.newgrounds.com/audio/

It works, but the passwords are not secure in the slightest. Definitely don't store any top secrets here. Other than that, it's just an interesting utility.

GamesThatYouWanaPlay responds:

Thank you for the comment!

Unfortunately not much content. I wish there was more you could do with stick face. It's also hard to even know that you're supposed to click random facial features.

It's unfortunately really hard to see and really hard to catch anything. It would maybe be better if the fish were color coded, so it's easier to see what is prey (other than them just swimming away). Most of the time I just die immediately because I slam into a large fish as it lurches out from the dark. Even when I thought I was doing good, I just died to a fish that I couldn't see was chasing me. Also, it's hard to tell how much you're moving because the background is unchanging (maybe some repeating dark background structures would help, akin to Hero in the Ocean). There are some good things about this game. I like the mouse controls, they're pretty straightforward and responsive. The visual style is pretty good too, albeit a little plain. Overall, this is a good first flash game with a lot of potential, but at the end of the day it's just overly difficult as a result of the vignette and the behavior of the fish.

I do look forward to any revisions if you decide to continue developing this.

andai responds:

Thanks for the feedback! Original version (Unity) had bubbles. I was heavily constrained for time while making this version, so I leaned heavily into minimalism. I think I leaned too far, since most of the suggestions people made are things that were present in the original version XD

(Also didn't have much time to test and fine-tune it, which is the most important part of game development... ack!)

You're right that due to lack of bubbles, the absolute velocity is now impossible to judge. I was hoping that relative velocity would be all that matters, but I see how it can be disorienting.

Thanks for the encouragement. I would indeed love to keep working on this!

Buttons are infuriatingly unresponsive.

Trust Not The System.

I make games and occasionally art.

🩷💜💙

I write solid reviews and try to give the best feedback possible.

I am open to playtesting if you want another opinion.

Death to AI!
  
Feel free to PM me about anything.

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Joined on 4/8/21

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